// *NOTE* any line that starts with // is ignored by quake. //*** Administrator Info *** sets Admin "Thilo Schulz" sets Email "thilo@kickchat.com" //*** Server Name and Daily Message *** set sv_hostname "KickChat's WoP Server" set g_motd "Visit www.kickchat.com" //*** Game Settings *** set sv_maxclients "18" set sv_privateClients "2" set g_gametype "3" set pointlimit "200" // 0 = none // sets pointlimit for Spray you Color set timelimit "20" // 0 = none set g_friendlyFire "0" // 0 = off, 1 = on set g_warmup "40" //*** Bots *** set bot_enable "0" set bot_minplayers "0" //*** Passwords *** set rconpassword "moograss" // Remote administration password. set sv_privatePassword "cowgrass" // Password for private slots on server. Client enters password by typing "set password -----" at the console. set g_password "" // Used to password protect the server. Client enters password by typing "set password -----" at the console. //*** Server Settings *** set sv_pure "1" // A Pure server will only let users connect if they have the exact same .pk3 files in their directory as the server does. Helps stop cheaters from using modified code. set g_allowvote "0" // 0 = off, 1 = on set g_doWarmup "1" set g_warmupReady "0" set g_warmup "40" set sv_allowdownload "0" // 0 = off, 1 = on set gamename "wop" set sv_maxRate "25000" // Sets the maximum allowable rate a client may have set when connected to the server. A suggested setting is 8000 or 10000 so server bandwidth is not used up by high speed clients, thus allowing modem players to have a smoother game. // set g_log "server.log" // This is to set the name of the output file. By default it's "games.log". // set g_inactivity 3000 // Number of seconds before an inactive player is kicked. //*** Master Servers *** set sv_master2 "master0.gamespy.com:28900" // Server reports to gamespy master server. seta sv_master4 "q3master.gamesinferno.com" seta sv_master3 "q3master.barrysworld.com:27950" seta sv_master2 "master0.gamespy.com" seta sv_master1 "master3.idsoftware.com" // By default the server will report to the Id Software master server. // The server can report to a maximum of 5 master servers. // seta pb_sv_httpPort 8001 //*** Map Rotation *** // rotation for WoP gametypes set m1 "map wop_diner ; set nextnmap vstr m2" set m2 "map wop_padship ; set nextnmap vstr m3" set m3 "map wop_padlibrary ; set nextnmap vstr m4" set m4 "map wop_cybbath ; set nextnmap vstr m5; vstr toggleomap" set m5 "map wop_anteroom ; set nextnmap vstr m6" set m6 "map wop_padgarden ; set nextnmap vstr m7" set m7 "map wop_huette ; set nextnmap vstr m8;" set m8 "map wop_mopans_jail ; set nextnmap vstr m9" set m9 "map wop_cabin ; set nextnmap vstr m10" set m10 "map wop_padkitchen ; set nextnmap vstr m11; vstr toggleomap" set m11 "map wop_backyard ; set nextnmap vstr m12" set m12 "map wop_padattic ; set nextnmap vstr m13"; set m13 "map wop_padshop ; set nextnmap vstr m1; vstr toggleomap"; // rotation for non-SyC gametypes set toggleomap "vstr toggleomap1" set toggleomap1 "set nextomap vstr curmo; set toggleomap vstr toggleomap2" set toggleomap2 "set nextomap vstr nextnmap; set toggleomap vstr toggleomap1" set nextomap "vstr nextnmap" set curmo "vstr mo1" set mo1 "map wop_padcastle; set curmo vstr mo2" set mo2 "map wop_padcrash; set curmo vstr mo3" set mo3 "map wop_padgallery; set curmo vstr mo4" set mo4 "map wop_padcrash_dm17; set curmo vstr mo1; vstr toggleomap" // rotation for Big Balloon gametype set mb1 "map wop_balloonattic ; set nextbmap vstr mb2" set mb2 "map wop_balloongarden ; set nextbmap vstr mb3" set mb3 "map wop_balloonkitchen ; set nextbmap vstr mb4" set mb4 "map wop_balloonship ; set nextbmap vstr mb5" set mb5 "map wop_balloondiner ; set nextbmap vstr mb6" set mb6 "map wop_balloonjail ; set nextbmap vstr mb7" set mb7 "map wop_ballooncabin ; set nextbmap vstr mb8" set mb8 "map wop_balloonanteroom ; set nextbmap vstr mb9" set mb9 "map wop_balloonbackyard ; set nextbmap vstr mb10" set mb10 "map wop_balloonhuette ; set nextbmap vstr mb11" set mb11 "map wop_balloonbath ; set nextbmap vstr mb1" //*** Gametype Rotation *** set g1 "set nextnbmap vstr nextomap; pointlimit 30; g_gametype 0; set nextgtype vstr g2" set g2 "set nextnbmap vstr nextnmap; pointlimit 200; g_gametype 3; set nextgtype vstr g3" set g3 "set nextnbmap vstr nextomap; g_gametype 4; set nextgtype vstr g4" set g4 "set nextnbmap vstr nextnmap; g_warmup 40; pointlimit 200; g_gametype 7; set nextgtype vstr g5" set g5 "set nextnbmap vstr nextbmap; pointlimit 300; g_gametype 8; set nextgtype vstr g1" //*** modifying nextmap *** set nextmap "vstr execnextmap" set execnextmap "vstr nextgtype; vstr nextnbmap; set nextmap vstr execnextmap" //*** initialize the right starting values set nextnmap "vstr m7" set nextbmap "vstr mb10" set nextnbmap "vstr nextnmap" vstr g1 vstr nextmap